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Unreal Engine - LUSH: Stylized Environment Set v5.3


2025-02-10 17:06:13 label 我要反馈
Unreal Engine - LUSH: Stylized Environment Set v5.3

Unreal Engine - LUSH: Stylized Environment Set v5.3:

Elevate your game's visual appeal with the LUSH: Stylized Environment Set, featuring 50 stylized and optimized meshes, along with a user-friendly Stylized Water Component. This asset pack is a must-have for those aiming to craft captivating stylized environments, offering a 6-layer Landscape Auto Material that is both easy to use and customize.

  • Introduction of a new 'Gravel' Landscape Layer.
  • Resolution of black stripe issues in landscapes using 'M_LND_Base' in Packaged builds.
  • Demo Level enhancements, showcasing the new Gravel Layer.
  • Addition of adjustable camera distance functionality to the Demo player.

StylizedWaterComponent Overhaul:

  • More customizable options were added for enhanced flexibility.
  • Updates to the 'M_PP_Underwater' post-process material.
  • Circular water surfaces are now supported.
  • Option to enable fake atmospheric blur and chromatic aberration when underwater.
  • Minor bug fixes.

Asset Pack Contents:

  • 3 Rocks
  • 1 Long Rock mesh
  • 2 Medium Trees
  • 2 Swamp Trees
  • 1 Large Tree
  • 4 Palm Trees (Type A)
  • 4 Palm Trees (Type B)
  • 4 Banana Trees
  • 8 Flower Clumps (4 types)
  • 4 Medium Bushes
  • 1 Large Bush
  • 2 Taro Plants
  • 4 Ground Ivy meshes
  • 2 Stone Sets & 4 individual Stones (ground deco)
  • 2 types of Grass (Generic & Tiny)
  • 1 Lily Pad mesh
  • 2 Water Component meshes
  • 3 extra Leaf Mask Textures
  • 1 extra Caustics Texture
  • 1 extra Sand Texture Set (3 textures)
  • 2 extra Bark Texture Sets (6 textures)
  • 1 LUT for post-processing.
  • 1 Demo Level
  • Simple Stylized Water Component
  • Landscape Material with 6 layers (Auto, Grass, Cliff, Sand, RiverBed, Mud)
  • Customization via Material Instances

Simple Water Volume Features:

  • Stylized Surface Water Shader
  • Distance-Field based Shore Waves
  • Decal-based Caustics Rendering.
  • Post-Processing based Underwater & Waterline Rendering.
  • Full Control over features via a single Blueprint.

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