Unreal Engine - Defender Animated Dialogue System:
Introducing Defender: Animated Dialogue System, an intuitive and highly adaptable dialogue creator designed for effortless integration into your projects. This system boasts a plethora of features, including typewriter text animation, dynamic dialogue branches with stat requirements, event triggering, character dialogue bubbles, gamepad support, cinematic mode, and much more!
Key Operations:
- Dialogue Creation: Easily craft dialogues using data tables, offering a streamlined and user-friendly approach.
- Branching Dialogues: Create dialogue branches with stat requirements, providing multiple choices for dynamic player interactions.
- Audio Integration: Enhance dialogue rows with audio elements, adding an auditory dimension to the immersive experience.
- Continuation Points: Seamlessly resume dialogues from a specific row, allowing for nuanced and continuous conversations.
- Level Blueprint Integration: Trigger events directly from the Level Blueprint within the dialogue, enhancing overall game control.
- Character Dialogue Bubbles: Implement dialogue bubbles above characters, enriching the visual storytelling component.
- Cinematic Mode: Activate a custom cinematic mode with blended view targets for a cinematic and immersive storytelling experience.
- NPC Waypoints: Add waypoints to NPCs, enhancing their movement and interaction within the game world.
- 100% Blueprint and Well-Commented: Ensuring accessibility and clarity in understanding and customizing the system.
- Educational Blueprint Design: Equipped with numerous examples for a seamless learning experience.
- Full Gamepad Support: Ensuring compatibility with gamepad controls for a versatile player experience.
- Stats for Dialogues: Incorporate reasoning, manipulation, intimidation, karma, and expand with your own stats for dialogue interactions.
- Cinematic Bars Widget: A visual widget to enhance the cinematic quality of your scenes.
- Component-Based Design: Utilize in-game components across various projects, thanks to the system's adaptable design.
- Event-Driven System: Optimize logic with an event-driven system, eliminating heavy casting operations between blueprints.
- Partitioned Save/Load System: A structured save/load system for efficient data management.
- Additional Features: Footsteps with surface support, camera tracking volume, NPC AI with behavior trees, fade meshes, and a multi-message feature for effective in-game communication.
Developed over years of game developer experience, this project is a testament to its robustness and adaptability. Dive in, explore the possibilities, and embark on a journey of seamless and captivating dialogue creation!