Marius Silaghi's plugins for 3DS Max 2013 – 2024:
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How to use Radial Symmetry and Jiggle in plugins?
you can use Marius Silaghi's plugins for 3DS Max.
Where can I download the product?
After subscription, You can download it for free from here.
The list of available plugins:
Clothify Pro is a modification to 3ds Max. It makes animating and modeling cloth easy, controlled, user-friendly, quick, and non-destructive. It delivers instant results without waiting until the simulation is completed. The painful sculpting of cloth could be prevented.
Edit a parameter, and you can see the immediate effect. Each parameter can be controlled through the soft-selection feature, weights for vertex, or vertex colors, giving you dazzling control.
Any deformation applied under the modifier will affect the fabric, so it is possible to use any of the various options 3ds Max has, such as Edit Poly, Skin, FFD, Bend, Affect Region, and Path Deform. You can also use it in conjunction with Freeform brushes. In reality, using it with any other object that deforms the mesh is possible.
Currently, it does not handle collisions that occur with objects or self-intersections. They can occur if the mesh doesn't self-intersect and volume preservation isn't yet accessible.
Path Deform Pro is a modification that works with 3ds Max that alters the models in a specific direction without creating self-intersections like the normal Path Deform modifier, which produces many self-intersections. It causes less stretching and pinching when the Path curves.
It also offers options for preservation of volume and slink effect, roll and rigid deformation, scaling/rotation with a curve, and complete control of the up-vector by using a different spline to examine and others. Global intersections can still happen when the mesh is highly dense or the paths are near a point where it intersects.
Here are a few advantages you can enjoy:
Shell Pro is a mod for 3ds Max, which creates an outer shell around models that do not cause self-intersections, unlike the traditional Shell modifier that causes many self-intersections. The surface details are also preserved exceptionally well.
Furthermore, it offers options for chamfer, fillet, and beveling the edges of the outer shell. Global intersections can still happen in the case of high-thickness shells, or the outer and inner shells may be able to meet due to complicated geometry, such as ears, etc.
Here are a few of the advantages you will get:
Relax Pro can be described as a modification that works with 3ds Max that smoothes meshes and preserves their volume, unlike Relax, which reduces them by quite a bit. It is possible to set it to move vertices across the surface so there is no loss in volume.
It's resolution-independent, meaning that areas with many polygons will smooth the exact amount as smaller ones. Brilliant border smoothing stops the border from shrinking or expanding, a significant issue when using the standard Relax.
The relaxation can be controlled using any selection, either soft selection or the vertex color. Also, it can control the smoothing process using smoothing groups.
Here are a few of the advantages you will get:
Contrast Pro is a modifier for 3ds Max, which enhances the detail in 3D models and allows you to swiftly enhance the contrast of entire models or highlight certain regions. Large and small polygons can get the same amount of contrast by selecting "Uniform" the "Uniform" option.
Here are a few of the advantages you will get:
Push Pro is a modification for 3ds Max that can push vertices inwards or outwards and prevents self-intersections from happening, in contrast to the standard Push that causes a lot of self-intersections. Surface details are preserved well, and global intersections are still possible when pushing values are high.
Experimentation with the use of it to modify the displacement and to create projection cages for baking texture.
Here are a few of the advantages you will get:
TurboTriSmooth is a modifiable 3ds Max that divides triangle meshes, delivering better results and a more attractive topology than TurboSmooth.
It can be used on triangulated models, cloth scanning meshes and decimated models terrain, fluid simulations, and any other triangle mesh.
The software will triangulate models before subdividing.
NEW In 1.02 - Support for semi-sharp creases added based on the value of edge creases and smoothing groups
Here are a few advantages you can enjoy:
Unwrap Pro is a 3ds Max plugin that unwraps meshes and produces low-distortion, overlap-free UVs that are weighted, unlike those produced by the 3ds Max Peel command, which produces overlap UVs that have high area distortion.
It's rapid (a 1 million triangular mesh can be removed in 23 seconds). It's easy to use (select a few UVs and hold one button).
Unwrap Pro will not add seams or even pack UVs for you.
Here are a few advantages you can enjoy:
Deformation Cleaner is a mod for 3ds Max that smoothes any model deformation without smoothing the model's original details. It is an instant post-correction process to smooth any deformation.
Here are a few advantages you can enjoy:
TurboSmooth Pro is a modifier plugin for 3ds Max that creates nice soft, semi-sharp lines on your models, in contrast to the creases that ugly regular TurboSmooth creates. Additionally, it allows you to have linear UVs, which can sometimes aid in the texturing process.
Some of the articles written by Neil Blevins explain some of the flaws of the standard TurboSmooth moderator and are corrected through TurboSmooth Pro.
Here are a few of the advantages you will get:
The Quad Chamfer modifier produces all quad chamfers, unlike the standard 3ds Max chamfer, which creates lots of triangles and Ngons.
It is the sequel to the Quad Chamfer Maxscript. It is improved by:
TurboReverse is a 3dsMax modification that produces the opposite result of TurboSmooth. It can recreate subdivided levels in a subdivided mesh with 100% accuracy while maintaining the original UVs.
The successor to the Subdivision Reversion max script.
Here are a few advantages you can enjoy:
Quad Cap Pro is a Modifier plugin for 3dsMax that fills in borders and ngons using quad polygons, unlike the standard cap tool that produces one large ngon.
Quad Cap Pro will be the next generation to the Quad Cap Maxscript. It's faster, comes with various options, and can be used to cap ngons with unidirectional sides. This can result in quads as well as a single triangle. Radial Symmetry is the only 3D Max modification that lets you design radial structures and see the final result.
Here are a few advantages you can enjoy:
Tension Morpher is an alteration plugin that works with 3ds Max that swiftly and quickly creates realistic stretching and squash effects to animations and objects. It can also help create wrinkles and keep the volume of deforming meshes.
Jiggle is a plugin for moderating for 3ds Max that allows quick and effortlessly realistic movements to the animation of characters and other objects. It simulates muscle and fat movements, as well as skin-sliding effects.
Here are a few of the advantages you will get:
How to install
1- Install the Microsoft Visual 2015-2019 C++ Redistributable
2- Copy the "Shell Pro.dlm" file from the folder that matches your 3ds Max version to your 3ds Max "plugins" directory
e.g. "C:\Program Files\Autodesk\3ds Max xxxx\plugins"
3- Open 3ds Max and look for "Shell Pro" in the modifier list.