Epic Stock Media Game Triggers: Game Triggers are as flexible as the Swiss knife and are a fantastic source for any game you're developing. With game designers and sound engineers in mind, we have carefully created these game-ready audio assets to ensure that you get a wide range of sound choices, aesthetics, and all the variations you may require to meet your game's requirements. Every sound set typically includes 4-10 variations. All sound files were mixed mastering, optimized for memory, and mixed to save you time and editing hassles. Say goodbye to poor quality, monotonous, and boring game audio!
Memory Optimized and Game Ready
Most sound effects are short, which is great for speedy actions. The library includes attacks, crafting digs, collecting inventory, clanks chests, wooden coins, bubble pops, drinks, liquids, potions, mechanical action, mining and notifications, animated voices and toons, animals, and toy sounds. They also have classic cartoon sounds such as boings, violin plucks, bomb whistles, bonks trains, farts, and train whistles. It breaks glass, paper scrapes, metal instruments, sounds of the user interface cute robots' voices, and much more.
The possibilities are limitless. The greatest feature? The sounds are all playable but flexible enough to edit, mix, and mix to suit your needs! The library was created to function as an open-ended sound bank that allows users to create distinctive sonic designs for the future. It's like an eternal gift that keeps on giving. Sound sets are generally used in diverse uses. For instance, the UI Cartoon Bubble Swish sound set can be an enjoyable arcade game item collection sound, or it could trigger a Liquids Squish set, a craft material pickup, or a building sound effect.
UCS Compliant & Soundminer Metadata
The labeling of all sound effects is UCS compatible and organized into categories that help you navigate using a clear structure of folders that include: Crafting, Attacks Digging inventory, Liquids Mining, Mechanics Notifications, Tools Voices for Characters, UI Robots Source: Animals, Glass, Atmospherics Tonal, Toys Transportation, and many more. In addition to UCS, Game Triggers features an extensive set of metadata in the files, using sound miner metadata that helps you locate the appropriate sound for the right moment.
Includes Entire Library In Multiple Formats
All 1928 sound files have been designed to help you make your life easier and speed up production workflow. They are available in 24-bit/96kHz .WAV file format, ensuring high-quality audio quality. In addition, you receive the glue-ed version (all single sound files are converted to one sound set file) and a 44.1k 16-bit. WAV Version of the complete collection, so you don't have to convert the files. Game Triggers' mixed audio can be used to drop into your film or game. Choose the format that best suits your needs and make your project sound fantastic!
Includes
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_food_eat_01_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_food_eat_02_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_food_eat_03_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_food_eat_04_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_smack_01_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_smack_02_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_swing_01_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_swing_02_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_swing_03_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_hit_swing_04_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_whack_slime_01_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_whack_slime_02_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_whack_slime_03_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_cartoon_whack_slime_04_foley.wav
Attacks\ESM_GT_cinematic_fx_attacks_mallet_smashing_01_foley.wav
and much more
What are Media game triggers?
"Media game triggers" is not a well-defined term in the context of gaming or media. However, it seems you may be referring to "game triggers" or "gaming triggers," which are specific elements, events, or actions within video games or other media that prompt response, action, or emotion in the player or audience. These triggers are designed to engage, challenge, or entertain the player, enhancing their overall experience.
These triggers are carefully designed by game developers to enhance the player's engagement and overall enjoyment of the game. In the context of media studies or game design, understanding and analyzing these triggers can provide insights into player behavior, motivation, and the impact of video games and other media forms on individuals and society.